Some shots of combat that I liked. I Focused on capturing footage of features I worked on like Cover, Parkour, Locomotion, Bunker Mech, and Spider Bot. You can check out the description on YouTube for more information on the work that I did.
To get an overall impress of what the game is you can check out this review. Or any review. This is a good one :)
In this video I talk about the process of getting the game ready to ship that I did in 2025.
I grabbed all this footage just before the game launched in 2019. At some point I'll edit this down into a Reel. But for now this is just a lot of shots of combat that I liked. Lots of animations here that are not mine. I take credit for "leading" everything :)
I worked on a lot of the content in the intro. It's pretty. <3
I got to do a lot of the animation work on this screen. More info on the Youtube page.
I thought it would be fun to share this one with people. The audio is from an earlier edit, it matches the top right side.
I helped out with:
(2017)
I was responsible for all the motion graphics work. I didn't do any of the art myself. My job was to make the art work move. I learned a lot about how to work in After Effects during production of this sequence. (2016)
The Stick of Truth was the first project I was an animation lead on. My animation team ballooned up to 18 developers at one point. We are all very proud of how the game turned out. (2013)
2011
I was the cinimatics lead on Alpha Protocol. This was my first experience managing a team of people. This video has some of my favorite shots that I worked on. (2010)
Some of the Animations I created for Never Winter Nights 2 (2006)




